In the Dead Space movie, it would have been enough to mention once: "Tear off limbs". In the game, the same information was conveyed with: - Blood writings on the walls;
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Isaac's conversations on the radio;
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Tapes.
And still, in the old forums, you can find the question, "How to kill a Necromorph?"
Another difference is the overall timing and length of the session. Let's compare:
1.
Full-length movies: The average running time is an hour and a half. If the plot is not very heavy (or there is no fun company) - watched in one go, without pauses and rewinds.
2.
Series: Series timing - from half an hour to an hour. You can watch a little by little or go on a serial binge: most plots are organized in such a way that they are well perceived in both cases.
Coming up with a story for a scripted game is much harder: computer story games last an average of 20-25 hours. They can be completed in one weekend, or they can be stretched over a month. There is little time for presenting and development: if it is not an interactive movie. Therefore, the main story is served through the gameplay and the environment - significant turns of the plot put in the dialogs or scenes, fans to explore the lore will find scattered notes or audio recordings on locations.
Portable platforms have their own peculiarities. The average duration of a session is 5-10 minutes. For these sessions, the standard three-act structure "plot - climax - dénouement" will not work: in the final battle, the player is highly likely to forget what happened at the beginning. But a lot of short story arcs with a single story fit perfectly.