Alexey Stolyarov, Head of PR & Marketing:
I couldn't agree more with Kostya about mass... I had a feeling that there was no place to fall. Both days, including the pre-party, were full, but this is pleasant tiredness, which happens after the conferences. I do not know how the organizers could do it after a long break, but it was bright, cheerful, and powerful. In addition to the chance to talk to colleagues about the essentials, gaming conferences allow you to get feedback on your own projects, which in other contexts is either quite difficult or this process is delayed for a very long time. Here you can also talk to seasoned friends and visitors who are seeing the game for the first time to see their reactions and problems that arise at different stages. This time we didn't exhibit at the showcase ourselves, but we were eager to watch the games and give feedback, and our project was shown outside of it.
In addition to the bag of business cards that Kostya mentioned, we also received many valuable comments on the project which, when we returned to the studio, we would be able to take to work and optimize some of the sharp corners with a file. A particularly memorable moment was when we bumped into one of the winners of our Black Caviar Games Jam held this year, which we realized as we were talking to him. There's a lot of work ahead, which is always after the conference, and we'll definitely get to it as soon as we at least get away from the concentration of events per square meter and all the flying and flying around.