It's okay if the power is slightly different. The game, whose balance is just being adjusted, will tolerate more than that.
Later on, the numbers are scaled and the most convenient values are chosen. Here are a few examples:
- The essence of incremental games is to hypnotize with the magic of numbers growth. Therefore, an increase in income by thousands of times in a few minutes is reasonable.
- In RTS on PC, the player counts a lot in his head. For unit parameters, it is better to take small and round numbers.
- Find the golden mean in the calculation of characteristics in RPG. Level up or a new sword should warm the player's soul suddenly increased damage. That said, PvP battles should not be predictable.
This method will work if the game is small and there are few entities in it. With numerous units and other game entities (map size, time spent, amount of experience, price, and quality of equipment) it is easy to get lost in your parameters. Therefore, if you're doing something large-scale, refer to our next tip: