The Russian government also pays a lot of attention to the technology and intends to increase the export volume of cloud gaming services by 55 times by 2030, rising from $2.9 million in 2020 to $160 million, while the service audience is expected to grow from 180 thousand to 10 million people.
As for the dramatic changes for the industry that the system itself can bring in the near future - several areas have the chance to have a significant impact:
- The mobile gaming market
- A new level of quality for video games
- Multiplayer gaming.
With the first, everything is quite prosaic - when major titles will be able to easily run on any device, as it was with OnLive, and the user will have access to a huge library - a significant part of the audience may switch to these services, instead of playing games that were originally focused on mobile platforms and are tuned to their system requirements. System requirements and cloud-gaming concepts, in general, are hardly compatible - they are essentially minimal and ask for the simplest functionality from the device, which will be used as a platform for the game process. Plus, the progression is already there. Apple Arcade is a game subscription service, as it's not hard to guess, from Apple. Google Stadia is a cloud-based service, respectively from Google, that can be used from PCs and laptops to tablets and phones. Its arsenal is no longer just games for mobile platforms but also major titles like Assassin's Creed Odyssey, Red Dead Redemption 2, and Cyberpunk 2077.
A new level of design is something that, in theory, allows you to realize computing power that you can't get on an ordinary home PC. To ray tracing in real-time, which could only be seen in 3D cartoons, could at least somehow get closer only with the release of the latest generation of graphics cards and the last generation of home consoles. In order to "juice up" the maximum number of objects on the screen, effects, reflections, and all sorts of calculations for this feast of visualization, you need to upgrade your home PC every few years. Subscribing to a cloud service makes it easier for the end-user, who stops worrying about such things from now on, and the company, in turn, gets to offer a unique experience that, in principle, is virtually unattainable at home. Such a change could lead to complex physical models in video games and sophisticated simulations, the ability to create entire worlds without any extra loading, and give players a completely different experience, like eSports in Ender's Game movie.