Genes in Space was a worldwide hit: the game was downloaded more than 400,000 times and was widely covered in the press. Thanks to the players, about 5,000,000 data fragments were collected and analyzed - the complete genomes of 1980 patients, the accuracy of each of which was verified 50 times.
The use of game mechanics makes the process a priori more interesting and allows for player involvement - passing levels, achievement systems, etc. For many, it's also a way to get involved, as well as an opportunity to contribute to what we now call nothing less than Citizen Science - users take fairly simple actions that have a direct impact on research. The developers purposely make the entry threshold low so that most people can quickly figure out such mechanics and quickly become part of the uncomplicated gameplay: by comparing images, highlighting a particular area, or flying through targets, players feel the significance of what they are doing. Their actions also make such explorations more accurate. The AI and neural networks then learn from their actions, approaching more accurate data in their results.
Players are a great help with big data processing, but the real revolution in computing power will come with the arrival of quantum computers. The fact is that a normal computer operates with only one state. A quantum computer... It has as many possible states as 2 to the power of how many qubits are in it. If it has 10 qubits, it is in 1024 states at the same time, and if it has only 300, it has 2 to the 300th power. Although it's hard to imagine, that number is already greater than the number of atoms in the entire universe. According to the roadmap for the development of its quantum computers, which IBM presented in 2020, by 2023, there will already be a QC with a 1,121-qubit processor. The company's long-term goal is to create a million-qubit quantum system. As of 2021, IBM has launched the first Q System One and, so far, it is the most powerful commercial quantum computer in Europe. It has a 27 qubit processor on board and is located in Germany.
In China, too, there is a consumer solution - QC, which is comparable in size to the home PC in 2021 presented the startup Shenzhen SpinQ Technology. It costs $5,000 per computer and was originally designed for schools and colleges. This QC so far has only two qubits that the system can operate.
For the rest, development is now underway on both cloud computing solutions and devices that can reach the mass market. It will most likely happen not so soon and not at a price that would be pleasing to the eye - most likely not before the early 2030s. We can only rely on the players here, too, to help bring that date as close to today as possible.